iCubes Studios | Game Development & Outsourcing Company

Game UI/UX Design Services

Interface and experience design for games that guarantees the balance of striking visuals, flawless usability and intuitive flow so players feel at home from the first tap.

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Screens Shipped

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Years In Game Art

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UI/UX Designers

Built on the tools studios trust

Our UI/UX design services.

Engage players with interfaces built for your game’s world. We run the full UI/UX pipeline — from visual identity to pixel-final screens — to create human-centered experiences that inspire trust and keep players in the loop.

VISUAL IDENTIFICATION

MOODBOARD | STYLE | KIT

We lock the look before a single screen  mood, references and direction agreed up front.

  • Reference & mood research
  • Art-direction frames
  • Tone & mechanic fit

WIREFRAMING & PROTOTYPING

FLOWS | WIRES | PROTO

We map every screen and state before pixels so structure is proven, not guessed.

  • Screen-flow maps
  • Information hierarchy
  • Edge-case states

CUSTOMER JOURNEY

PLAYERS | MAP | TUNE

We design around real players their goals, frustrations and play patterns.

  • Player personas
  • Onboarding paths
  • Retention moments

UI/UX DETAILING & DESIGN

HI-FI | POLISH | HANDOFF

Pixel-final screens that look AAA and read instantly at any resolution.

  • HUDs & menus
  • Inventory & shops
  • Marketing & store art

Our UI/UX portfolio

A cross-section of HUDs, menus, economy screens and full interface systems we’ve shipped across mobile, PC and console, from stylized casual to hard sci-fi.

Weapon UI · Sci-Fi

Roster Screen

Skill Tree

Mech Loadout

In-Game HUD · Open World

Casual · Map & Levels

Inventory System

Let's createsomething

extraordinary

together.

Bring us your vision and we’ll shape an interface players never want to put down. Together, we can reach the extraordinary.

What we
need to estimate

Share a few details and we’ll return a scoped plan timeline, team and a fixed quote within two business days. The more you can tell us, the sharper the estimate.

Number of Screens

How many UI screens or elements the game needs.

Platform & Engine

Mobile, PC or console and Unity, Unreal or other.

Art Direction

References, mood or an existing style guide if you have one.

Scope of Work

Wireframes, hi-fi design, prototype or the full pipeline.

Timeline

Your target launch or milestone dates.

Source Assets

Any existing GDD, brand or in-game assets to align with.

What our partners say

"Icube felt less like a vendor and more like an extension of
our own studio. The vertical slice they delivered
won over our publisher in a single meeting"
"Their co-dev pod added an entire multiplayer mode ahead
of schedule. Weekly playable builds meant
we were never guessing where the project stood."
Rachel Mendez, Executive Producer, Voltage Games
Daniel Kovač, CTO, Rogue Tide Interactive
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FAQ
Questions, answered

Both. We cover the entire experience from player research, journey mapping and wireframes through to pixel-final hi-fi screens, prototypes and engine-ready handoff. You can engage us for the full pipeline or plug us into any single stage.

We design in Figma, Photoshop, Illustrator and After Effects, and deliver engine-ready assets for Unity and Unreal Engine 5 sliced sprites, UI kits, specs and motion docs your developers can drop straight in.

Yes. We start with a visual-identification phase to lock direction against your references, brand or existing in-game art so new screens feel native to the world you’ve already built, never bolted on.

Most projects kick off within one to two weeks of a signed agreement. You’ll get reviewable design milestones every sprint typically weekly so progress is something you can see and steer, not just read in a status report.

Every engagement starts with an NDA. We use secure, access-controlled pipelines and isolated project environments so your intellectual property and unreleased designs stay fully yours at every stage.

Let's Build Together

Your next title starts with a single email.

Drop your address and we’ll send a tailored proposal scope, timeline and a fixed quote  within two business days.